[TECHSPOT] How 3D Game Rendering Works
Posted: 01 May 2021, 21:30
Part 0: 3D Game Rendering 101 - The Making of Graphics Explained
Part 1: Vertex Processing - A Deeper Dive Into the World of 3D Graphics
Part 2: Rasterization and Ray Tracing - From 3D to Flat 2D, POV and Lighting
Part 3: Texturing - Bilinear, Trilinear, Anisotropic Filtering, Bump Mapping, More
Part 4: Lighting and Shadows - The Math of Lighting, SSR, Ambient Occlusion, Shadow Mapping
Part 5: Anti-Aliasing - SSAA, MSAA, FXAA, TAA, and Others
Part 1: Vertex Processing - A Deeper Dive Into the World of 3D Graphics
Part 2: Rasterization and Ray Tracing - From 3D to Flat 2D, POV and Lighting
Part 3: Texturing - Bilinear, Trilinear, Anisotropic Filtering, Bump Mapping, More
Part 4: Lighting and Shadows - The Math of Lighting, SSR, Ambient Occlusion, Shadow Mapping
Part 5: Anti-Aliasing - SSAA, MSAA, FXAA, TAA, and Others