Changes to the map rotation
Posted: 30 Nov 2010, 07:21
In order to avoid the usage of the referee exploit that allows a hacker to get referee status on the server without even knowing the password and then making other players referees, kicking players, changing maps, etc., I had to add to the server the Enhanced Mod, an adaptation of JayMod made by a very talented guy, [=1]RedSector, of the [=1]Equalone clan.
The problem is that the Enhanced Mod uses quite a lot of game resources, so I had to cut down heavily on the number of maps on the rotation, or else on certain maps, when a certain number of players were connected, players would get kicked with the error message "MAX_GAMESTATE_CHARS exceeded", which in short means that the game has run out of a certain portion of memory available to allocate some specific game and map data.
The result of this will be a much more compact rotation than what we've all grown used to on the [>NF<] Server, at least until the server makes the unavoidable switch to N!tmod. Some maps on the rotation will change every few days, and it's been quite hard to decide which ones to include and which to leave out while at the same time mantaining the server's rotation structure, experimenting with new maps and, of course, pleasing myself and the other players
.
The problem is that the Enhanced Mod uses quite a lot of game resources, so I had to cut down heavily on the number of maps on the rotation, or else on certain maps, when a certain number of players were connected, players would get kicked with the error message "MAX_GAMESTATE_CHARS exceeded", which in short means that the game has run out of a certain portion of memory available to allocate some specific game and map data.
The result of this will be a much more compact rotation than what we've all grown used to on the [>NF<] Server, at least until the server makes the unavoidable switch to N!tmod. Some maps on the rotation will change every few days, and it's been quite hard to decide which ones to include and which to leave out while at the same time mantaining the server's rotation structure, experimenting with new maps and, of course, pleasing myself and the other players
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
![Embarrassed :oops:](./images/smilies/icon_redface.gif)