CS:GO UPDATES (7 JANUARY 2016)
Posted: 08 Jan 2016, 01:48
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CS:GO UPDATES (7 JANUARY 2016)
2015 was an incredible year for the Counter-Strike community, with over 10 million unique players launching CS:GO just last month and new players joining us every day! We’re excited to see where you take us in the coming year.
To celebrate the community’s success, we’re starting the new year with a big visual upgrade in CS:GO. Today, we’re shipping a visual upgrade to all of the first-person arm, hand, and glove models in the game.
Click here to see all of the new gloves, or just jump into a game and give them a look!
Release Notes for 07/01/2016
[GRAPHICS]
– Visually upgraded all first-person arm, hands and glove models.
[KILLER REPLAY]
– Fixed a bug where client could sometimes get stuck in Killer Replay with a black screen.
– Fixed a bug where victim weapons could sometimes be invisible in Killer Replay.
– Player’s own footstep sounds are now correctly mixed as third-person footsteps during Killer Replay.
– Voice communications are now not faded out before and after Killer Replay.
[SOUND]
– Reduced volume falloff distance for USP-S.
– Removed high frequencies from Killer Replay tape sound.
– Adjusted falloff curve of ricochet and impact sounds.
– Minor mix tweaks.
[MATCHMAKING]
– Added official game servers in India.
[LINUX]
– Upgraded to newer version of libSDL.
– Improved game performance during the end of match scoreboard.
– Sound options now distinguish between headphones vs two-speakers options.
[MISC]
– Added support for in-game broadcast of Regional Minor Championships.