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railgun mod demo

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JR^^
Posts: 33
Joined: 20 Nov 2010, 18:20
Location: New York

railgun mod demo

#1

Post by JR^^ » 10 Mar 2011, 16:55

i made a demo of a railgun mod i am doing
looking for critics :oops: for a work in progress (tower needs more work)
and i am going to make the tug larger also another car?
how do i load the demo file onto the forums?



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Pedro-NF
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Re: railgun mod demo

#2

Post by Pedro-NF » 10 Mar 2011, 19:44

Hmm, very nice, but I'd just like to remind everyone that I consider the standard maps sacred and the [>NF<] Server will never run any modified version of them (like many that already exist). I don't even allow blowing the backdoor in Battery or allies respawning at their CP in Fuel Dump.
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kway[BE]
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Joined: 04 Nov 2010, 07:05

Re: railgun mod demo

#3

Post by kway[BE] » 10 Mar 2011, 20:55

JR can you also send it to me?

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qu4s3n4d4
Posts: 202
Joined: 04 Nov 2010, 01:13
Location: Niterói - Rio de Janeiro - BR

Re: railgun mod demo

#4

Post by qu4s3n4d4 » 10 Mar 2011, 21:41

I would like to take a look too!
http://mevitorino.blogspot.com/

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Fsjal
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Joined: 24 Nov 2010, 03:00

Re: railgun mod demo

#5

Post by Fsjal » 11 Mar 2011, 22:01

upload to megaupload, rapidshare, or any of these somethingshare/upload sites.
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Lp <3 Pedro-NF

JR^^
Posts: 33
Joined: 20 Nov 2010, 18:20
Location: New York

Re: railgun mod demo

#6

Post by JR^^ » 11 Mar 2011, 23:40

Hi i have the file
http://www.mediafire.com/?hyfyh5klyypw6sd
a few mods i thought would be cool on this map

you cant see the tug in the
demo its messed up right now.

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kway[BE]
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Re: railgun mod demo

#7

Post by kway[BE] » 12 Mar 2011, 08:29

JR^^ The file is set as private, we can't download it ;)

JR^^
Posts: 33
Joined: 20 Nov 2010, 18:20
Location: New York

Re: railgun mod demo

#8

Post by JR^^ » 12 Mar 2011, 11:50

ok sorry now it is public
i

JR^^
Posts: 33
Joined: 20 Nov 2010, 18:20
Location: New York

Re: railgun mod demo

#9

Post by JR^^ » 13 Mar 2011, 17:30

read below
Last edited by JR^^ on 13 Mar 2011, 17:39, edited 1 time in total.

JR^^
Posts: 33
Joined: 20 Nov 2010, 18:20
Location: New York

Re: railgun mod demo

#10

Post by JR^^ » 13 Mar 2011, 17:38

this works it tested it, put this file in your et/main/maps
http://www.mediafire.com/?9o1j0ddnfkjge71

it you dont have a folder that says maps in etmain make one.

put this in your et demo folder
http://www.mediafire.com/?0irgj943dtkgtts
this is just the start i have a lot of work to do on it

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Pedro-NF
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Re: railgun mod demo

#11

Post by Pedro-NF » 13 Mar 2011, 23:19

j1 wrote:Did you get this to work pedro? Wouldn't we need the modified map as well?
I find it great that JR^ is studying and working on ET maps, but as I said, I don't use modified versions of the standard maps, so I didn't test it.

The first file above is a .bsp map file, and the second file is a .dm_84 demo file.

JR^, you should put the .bsp file in a .pk3 file, or people will have problems loading it no matter where it's located. TO EVERYONE WHO PUTS THIS .BSP FILE OR A .PK3 FILE WITH IT IN YOUR ETMAIN OR JAYMOD FOLDERS: this will modifiy the game PERMANENTLY until you remove those files!

The .dm_84 file should be placed in the etmain\demos or jaymod\demos directory. To watch the demo, run ET, click on MODS on the menu and select JAYMOD (necessary if the demo was recorded under Jaymod), then click on REPLAYS on the menu and select the demo file. THIS IS SAFE AND WON'T ALTER YOUR GAME IN ANY WAY.
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https://www.fightdogmeat.com
http://www.turnmeup.org
http://www.bitcoinpaypal.info

Twitter: @pedro_corbett

"Was he crazy!"
"Yeah, in a very special way. An Irishman."

(Once Upon A Time In The West, 1968)

JR^^
Posts: 33
Joined: 20 Nov 2010, 18:20
Location: New York

Re: screenshots

#12

Post by JR^^ » 14 Mar 2011, 13:28

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the quality of the pics is poor but it gives you the idea
tunnel to back side of depot and making the tower so you can go in near allies spawn

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