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[TECHSPOT] How 3D Game Rendering Works

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[TECHSPOT] How 3D Game Rendering Works

#1

Post by Pedro-NF » 01 May 2021, 21:30

Part 0: 3D Game Rendering 101 - The Making of Graphics Explained

Part 1: Vertex Processing - A Deeper Dive Into the World of 3D Graphics

Part 2: Rasterization and Ray Tracing - From 3D to Flat 2D, POV and Lighting

Part 3: Texturing - Bilinear, Trilinear, Anisotropic Filtering, Bump Mapping, More

Part 4: Lighting and Shadows - The Math of Lighting, SSR, Ambient Occlusion, Shadow Mapping

Part 5: Anti-Aliasing - SSAA, MSAA, FXAA, TAA, and Others


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