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Jaymod and Omni-bot updates

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Pedro-NF
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Jaymod and Omni-bot updates

#1

Post by Pedro-NF » 04 Apr 2011, 10:49

The server is running the latest versions of Jaymod (2.1.8 beta) and Omni-bot (0.81). Let me know if you find any new bugs so I can pass the feedback on to Jaybird. Bots are much smarter in this new version of Omni-bot.

Jaymod 2.1.8 beta change log:

1. Fixed: crash bug found with the initial 2.1.8 pre-release.
2. Added: 1 second delay to team switching to avoid a potential exploit.
3. Fixed: panzerfaust damage. Players that are hit directly with a panzerfaust missile will always
gib. Splash damage is unchanged.
4. Fixed: several potential userinfo exploits.
5. Fixed: callvote exploit bug.
6. Added: Athlon64, K10, and Core2 server specialty builds.
7. Fixed: artillery and airstrike bug that caused screen shaking in the incorrect location.
8. Added: Omnibot 0.81 support.
9. Fixed: shotgun spread bug. This was only a visual shot tracer bug and does not affect gameplay.
10. Added: widescreen display support. It is quite possible that I missed a few things, so please
post on the Jaymod forums if something looks out of place.
11. Fixed: extra long wait on k43 reload (this should get rid of all long rifle reload problems).
12. Fixed: private message bug that resulted in unintended recipients receiving the message.
13. Fixed: extra long wait on kar98 reload.
14. Fixed: the !war commands now splat all players.
15. Fixed: segmentation-fault introduced in nightly 2007-09-22.
16. Fixed: !splat overflow when no arguments given.
17. Fixed: censor.db file-handle leak.
18. Fixed: !banuser will now also drop the user (disconnect) if they happen to be connected.
19. Changed various colors for PM output and !commands to standout more. Those commands
which only output to client console are left unchanged.
20. Enhanced !dbload to also load map.db and censor.db (if enabled).
21. Fixed: g_skills(cvar) now correctly enforces adrenaline carry-over flag.
22. Fixed: g_medics(cvar) now permits only Medic class to share-adrenaline.


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Pedro-NF
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Re: Jaymod and Omni-bot updates

#2

Post by Pedro-NF » 08 Apr 2011, 06:54

Server updated to Jaymod 2.1.9 beta. Change log:

1. Added: IP address validation checks.
2. Added: q3fill exploit check.
3. Changed: the amount of anonymous users in the user db to double its old value.
4. Fixed: several center aligned screen elements to properly support wide screen displays.
5. Fixed: mortar recticle drawing to support wide screen displays.

IMPORTANT: some people are having an issue with this release and PunkBuster. More details HERE.
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Twitter: @pedro_corbett

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"Yeah, in a very special way. An Irishman."

(Once Upon A Time In The West, 1968)

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Re: Jaymod and Omni-bot updates

#3

Post by Pedro-NF » 11 Apr 2011, 10:47

Due to the issue with the new Jaymod release (2.1.9) that is causing some people, mainly those on Windows VistaTrash or 7Garbage (I'm even glad users of these pieces of shit get fucked all the time), to be kicked by PunkBuster for "GAME HOOK" (a type of cheat), I've been running the server the past few days with PunkBuster off.

I've decided to downgrade the server to Jaymod version 2.1.8 until this issue gets solved, so I can turn PunkBuster back on. The problem is, players who downloaded version 2.1.9 MIGHT STILL GET KICKED by PunkBuster for the afore mentioned reason, so it's essential that everyone deletes the .pk3 file for version 2.1.9 from the jaymod directory in the game's installation.

The jaymod directory should contain ONLY ONE .pk3 file - the one being used by the server. Having more than one version of Jaymod in that directory will cause you to get the "Invalid .pk3 files" error every time you reconnect, like after dowloading a map and timing out or getting kicked from the server for some reason.
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https://www.fightdogmeat.com
http://www.turnmeup.org
http://www.bitcoinpaypal.info

Twitter: @pedro_corbett

"Was he crazy!"
"Yeah, in a very special way. An Irishman."

(Once Upon A Time In The West, 1968)

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Re: Jaymod and Omni-bot updates

#4

Post by Pedro-NF » 13 Apr 2011, 04:54

Server updated to Jaymod 2.1.10 beta. This is basically a new release of version 2.1.9 without the PunkBuster issues. Change log:

1. Fixed: bug allowing muted players to still use the say_teamnl command.
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https://www.fightdogmeat.com
http://www.turnmeup.org
http://www.bitcoinpaypal.info

Twitter: @pedro_corbett

"Was he crazy!"
"Yeah, in a very special way. An Irishman."

(Once Upon A Time In The West, 1968)

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Pedro-NF
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Posts: 3253
Joined: 03 Nov 2010, 19:59
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Re: Jaymod and Omni-bot updates

#5

Post by Pedro-NF » 06 May 2011, 06:45

Server updated to Jaymod 2.2.0 + Enhanced Mod 1.0.9d. Change log:

1. Fixed: covert ops can no longer start with a Thompson or MP40.
2. Fixed: problems with display caused by widescreen support on 5:4 displays. Those resolutions
will now maintain the standard 4:3 aspect ratio.
3. Added: extended ASCII character exploit prevention.

TIP: to avoid the "invalid .pk3 files" error when you reconnect (like after getting kicked), make sure only the Jaymod .pk3 file that the server is using remains in the game's jaymod directory. There should be ONLY ONE .pk3 file there - the one available for download at the server's site:

www.noobsforever.net
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https://www.fightdogmeat.com
http://www.turnmeup.org
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"Was he crazy!"
"Yeah, in a very special way. An Irishman."

(Once Upon A Time In The West, 1968)

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